// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.

using UnrealBuildTool;
using System.IO;

public class WiiRemoteDevice : ModuleRules
{
    private string WiiUseInc
    {
        get { return Path.GetFullPath(Path.Combine(ModuleDirectory, "../WiiUse/include")); }
    }

    private string WiiUseLib
    {
        get { return Path.GetFullPath(Path.Combine(ModuleDirectory, "../WiiUse/lib")); }
    }
	public WiiRemoteDevice(ReadOnlyTargetRules Target) : base(Target)
	{
		PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;

        PrivateIncludePaths.Add(WiiUseInc);
        PublicLibraryPaths.Add(WiiUseLib);
        PublicAdditionalLibraries.Add("wiiuse.lib");

		PublicIncludePaths.AddRange(
			new string[] {
				"WiiRemoteDevice/Public"
				// ... add public include paths required here ...
			}
			);
				
		
		PrivateIncludePaths.AddRange(
			new string[] {
				"WiiRemoteDevice/Private",
				// ... add other private include paths required here ...
			}
			);
			
		
		PublicDependencyModuleNames.AddRange(
			new string[]
			{
				"Core",
                "InputCore"
				// ... add other public dependencies that you statically link with here ...
			}
			);
			
		
		PrivateDependencyModuleNames.AddRange(
			new string[]
			{
				"CoreUObject",
				"Engine",
				"Slate",
				"SlateCore",
                "InputCore"
				// ... add private dependencies that you statically link with here ...	
			}
			);
		
		
		DynamicallyLoadedModuleNames.AddRange(
			new string[]
			{
				// ... add any modules that your module loads dynamically here ...
			}
			);
	}
}
